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Old Feb 01, 2008, 11:28 PM // 23:28   #101
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Quote:
Originally Posted by Bryant Again
And again the economy argument. Tell me what good is economy if there's no community? What good are titles if no one is impressed anymore? Why is the game team-based in the first place if you can use the exact same team setup to complete all three campaigns?

If it's so easy then I don't see why we need Ursan Blessing in the first place.

There was already no one who was impressed with titles long before Ursan came out --- because they were already extremely easy to get; simply requiring time far moreso than skill. Everything you've said here is completely true without Ursan. One can beat all 4 campaigns in NM extremely easily without every changing your team build, other perhaps than a couple of minor changes to one or two skills for niche bosses like Shiro.

Why Ursan is needed is because it's fun to have more options. GW NM PVE is an extremely easy game that takes no skill even without Ursan. Taking out Ursan doesn't make GW any harder, it just limits the number of fun options available with which to play the game.

Last edited by Navaros; Feb 01, 2008 at 11:30 PM // 23:30..
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Old Feb 01, 2008, 11:31 PM // 23:31   #102
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Originally Posted by Navaros
Original post is not very conducive to discussion either.
Indeed. Why is this thread still open?
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Old Feb 01, 2008, 11:32 PM // 23:32   #103
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Quote:
Originally Posted by Navaros
Why Ursan is needed is because it's fun to have more options. GW NM PVE is an extremely easy game that takes no skill even without Ursan. Taking out Ursan doesn't make GW any harder, it just limits the number of fun options available with which to play the game.
The first big part of what you quoted wasn't me, by the way. All I said was:

Quote:
If it's so easy then I don't see why we need Ursan Blessing in the first place.
The rest was Aapo. Edit: Oh shit *I* messed up! My bad, lemme go change that.

That aside, yes, more options are fun. But, how come I see Ursan being the best, and sometimes only option? Shouldn't we be seeing a balanced number of other LFGs in DoA?
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Old Feb 01, 2008, 11:38 PM // 23:38   #104
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Originally Posted by Bryant Again
Interestingly enough I don't remember ANet labeling Guild Wars as an MMO, probably for good reason.
- CORPG for competitive online RPG, with Prophecies PvE as kicker to drive people into playing PvP. With incompetent henchmen the game was played with other people from start to finish. I remember reading news when some freak had completed the whole campaign using only henchmen. Now it would be news to have some freak complete the whole campaign not using henchmen...

Quote:
Originally Posted by Bryant Again
If it's so easy then I don't see why we need Ursan Blessing in the first place.
- To make easy parts faster. If I had teleport capability to warp straight to last outpost to get my 15K armor and all places where key elites lie, I would be happy. Then I'd go play PvP. I really have no interest to farm anything and PvE part is so mind-numbingly boring smashfest with any build. When you score a kill in GvG, at least it brings some feeling of accomplishment. When every member of team works to their fullest potential, victory becomes possible. Enemy team puts up actual challenge. That is what I consider the real Guild Wars.
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Old Feb 01, 2008, 11:39 PM // 23:39   #105
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that will be a great update.
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Old Feb 01, 2008, 11:45 PM // 23:45   #106
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this is funneh?
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Old Feb 01, 2008, 11:45 PM // 23:45   #107
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Quote:
Originally Posted by aapo
CORPG for competitive online RPG, with Prophecies PvE as kicker to drive people into playing PvP.
Exactly. It is not an MMO, hence playing with people should not be *essential* but *optional.*

Quote:
Originally Posted by aapo
To make easy parts faster. If I had teleport capability to warp straight to last outpost to get my 15K armor and all places where key elites lie, I would be happy. Then I'd go play PvP. I really have no interest to farm anything and PvE part is so mind-numbingly boring smashfest with any build. When you score a kill in GvG, at least it brings some feeling of accomplishment. When every member of team works to their fullest potential, victory becomes possible. Enemy team puts up actual challenge. That is what I consider the real Guild Wars.
...Um okay, why make the easy parts even easier? You didn't really answer my question here.
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Old Feb 01, 2008, 11:58 PM // 23:58   #108
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It's great how "anti-Ursan" people QQ more than "pro-Ursan" people over the whole issue, yet anti-ursans always comment about how everyone qq's over pve without ursan being too hard.
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Old Feb 02, 2008, 12:39 AM // 00:39   #109
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Ursan again?

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Old Feb 02, 2008, 12:47 AM // 00:47   #110
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you asshole!!!!!

Way to get my hopes up man I quickly rushed to check update notes on the GW site and gwwiki, im really disappointed

PLEASE FOR THE LOVE OF ALL THAT IS HOLY NERF OR REMOVE URSAN!!!!!!!!!!
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Old Feb 02, 2008, 12:52 AM // 00:52   #111
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I personally hope the make Ursan stronger, just to watch with joy as the nerdrage here on Guru overflows...
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Old Feb 02, 2008, 01:30 AM // 01:30   #112
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Quote:
Originally Posted by MagmaRed
Spark discussion, and provide ideas for a fix to something that ruins the 'fun' of the game. I personally hate UB, as although it works, it is less enjoyable to me than making a team build to accomplish the goal at hand.
I stopped reading after this point. This is where your whole thread FAILED. "FUN" is subjective. You're argument is Ursan made it less fun FOR YOU. You do not/will not ever speak for others in this regard. Bringing up subjects of personal disinterest in an argument/debate in an attempt to make the debate favor you doesn't work.

On another topic. What's all this assumption of Ursan = no skill? Who comes up with this sort of crap anyways? If a player has the will to get better he/she will get better with or without Ursan. Why are people speaking on behalf of these players? A veteran player who's been around since near the beginning isn't suddenly gonna be a failure because he/she decided to use Ursan correct? Does anyone honestly think the masses are suddenly gonna turn 1337 the moment Ursan is nerfed/removed? How naive is that? That the answer to all the noobness was Ursan? What about before Ursan was introduced? Were the masses all pro then? I highly doubt it. Some people are naturally bad at games in case you people haven't noticed. If it's a matter of principle and you're finding the game is too easy because of Ursan then I would suggest nerfing countless other things that have made the game even easier then ursan ever would. Here's a short list...

Consumables
Candy Canes
Normal Mode
Paragons
Save Yourselves
Soul Reaping
Monks
Ob Flesh tanking
....the list goes on (some subjective some not but the idea is the same......makes the game too easy)

All these UB threads of late are just a bunch of QQ babies with hypothetical reasons why Ursan is fail. No facts. None. Like minded people tend to stick together so it wouldn't surprise me if someone mentions their whole guild is against UB. (although I find that hard to believe....the "whole" guild part)

Last edited by byteme!; Feb 02, 2008 at 01:47 AM // 01:47..
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Old Feb 02, 2008, 01:33 AM // 01:33   #113
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Quote:
Originally Posted by MMSDome
PLEASE FOR THE LOVE OF ALL THAT IS HOLY NERF OR REMOVE URSAN!!!!!!!!!!
PLEASE FOR THE LOVE OF ALL THAT IS HOLY REMOVE URSAN HATERS!!!!!!!!!!
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Old Feb 02, 2008, 01:35 AM // 01:35   #114
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Quote:
Originally Posted by Sub Frost
Ursan again?

LOL This is hilarious. Probably the only good thing about this thread because it really fails HARD
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Old Feb 02, 2008, 01:56 AM // 01:56   #115
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Be careful. Just like a newborn baby. If you cry loud enough and long enough sometimes you might get your way. That would suck unfortunately.
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Old Feb 02, 2008, 02:19 AM // 02:19   #116
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Quote:
Originally Posted by byteme!
I stopped reading after this point. This is where your whole thread FAILED. "FUN" is subjective. You're argument is Ursan made it less fun FOR YOU. You do not/will not ever speak for others in this regard. Bringing up subjects of personal disinterest in an argument/debate in an attempt to make the debate favor you doesn't work.
Funny thing is, I don't speak for ONLY myself. You are right that 'fun' is a subjective word, and some people find different things 'fun'. But when you read the number of posts about Ursan, and see a large number of people say it isn't 'fun', maybe I speak for many.

PvE is easy. Ursan makes it insanely easy. Hard Mode should be a challenge, and even the ELITE areas are easy in HM when using Ursan. Clear UW in HM should take a lot of work, planning, and teamwork. With Ursan, it takes 1 person to tank 1 quest, and the rest of the team to wipe the enemies in seconds. I like most of the PvE skills, as they offer powerful options to make new builds. All 3 of the Blessings, however, don't give options for a new build, they ARE a new build. When that build can handle the hardest parts of the game, in HARD MODE, and do so easily, it means people don't have to know how to play the game to play it. I find that offensive, as I'd prefer being required to learn how to play the game well to complete the 'elite' parts of it.

For those of you who think Ursan is overpowered, and needs to be changed, answer this please:

Would Ursan be overpowered if it was limited to 1 person on a team using it at a time?
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Old Feb 02, 2008, 02:25 AM // 02:25   #117
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Quote:
Originally Posted by MagmaRed
But when you read the number of posts about Ursan, and see a large number of people say it isn't 'fun', maybe I speak for many.
Large number? Where is this "large" number you 're talking about? Some of the posts are from the same individuals as well. I fail to see a large number anywhere. Nowhere near enough people to send any sort of an alarm to Anet. Like minded people tend to stick together like I said. So here you all are. The small minority of ursan haters unite under these anti-ursan threads giving everyone the false impression that the "majority" do not like Ursan.

Last edited by byteme!; Feb 02, 2008 at 02:33 AM // 02:33..
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Old Feb 02, 2008, 02:32 AM // 02:32   #118
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Quote:
Originally Posted by byteme!
Large number? Where is this "large" number you 're talking about? Some of the posts are from the same individuals as well. I fail to see a large number anywhere. Nowhere near enough people to send any sort of an alarm to Anet. Like minded people tend to stick together like I said. So here you all are. The small minority of ursan haters unite under these anti-ursan threads giving everyone the false impression that the "majority" do not like Ursan. It's obviously worked.
So are you doing the same thing? Making an assumption that a LARGE amount of people think Ursan is fun?
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Old Feb 02, 2008, 02:38 AM // 02:38   #119
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Quote:
Originally Posted by MagmaRed
So are you doing the same thing? Making an assumption that a LARGE amount of people think Ursan is fun?
Nope I never said it was fun or not fun. You did. Therefore I don't need to defend myself for something I didn't say. Even if I did say something I'd speak on my OWN behalf and let others speak for themselves. Like it matters anyways. You anti-ursan people share the same hypothetical reasons which have been shot down with valid reasons over and over in numerous threads. I rest my case. You're free to carry on the conversation and quote me if you wish. I'll go grab some pop corn.

Last edited by byteme!; Feb 02, 2008 at 02:42 AM // 02:42..
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Old Feb 02, 2008, 02:40 AM // 02:40   #120
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Alright guys, here's my take on it. If any of you have ever done DoA, you'll remember the incredibly strict rules on who could go in and who couldn't - only warriors or dervishes, elementalists, monks, and necromancers could go in. Everyone else doesn't exist.

Ursan gives everyone else a chance to play. Can you honestly say that giving half the classes a chance to play DoA, a region intended for all players, is a bad idea?

If any of you want to challenge me with "then make one of those Holy Trinity classes and stfu" I find it difficult to transfer a Mallyx statue from an alt character Monk to your main character Ranger.
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